Brawl - Donkey Kong - Action - 0x7f FireTether

Entry Script (Common)

  1. EnableInterruptGroup(AirLanding)
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: None, action: TetherAiming, requirement: (Unknown(10010)) }
  4. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  5. if (SubactionExists value(234))
    1. ChangeSubactionRestartFrame(AirCatch)
  6. CallEveryFrame { thread_id: 9, script: 0x17214 }
  7. if ((RandomAccessInt(ThrowDataParam1) GreaterThanOrEqual scalar(2)))
    1. UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
    2. DisableInterruptGroup(CliffCatch)

Exit Script (Common)

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(129)))
    1. IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(128)))
    2. UnknownEvent { namespace: 0x10, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }